Studied a bearded dragon this time! And the pose. Tried to see how I can easily break that down, and how those folds might behave or come from. Also tried to take a closer look at how the scales/spikes are formed.
The circle-placement worked really well, but isn't what I would have expected to work. They are just so much neck. Tbf, the head and the neck transition doesn't look really well in my sketch.
WIP of my new D&D character, an Asian inspired Ranger.
The face shape has killed me, so I just did some rough armor concept and called it a day.
CSP 3D model helped me out a lot with the anatomy.
Had an idea this morning...
1.) I don't know what happened to my brush setting in CSP, but I just went with it after getting used to it a bit
2.) That neck is horrible and the head doesn't seem to match, but it's the kind of head I'd like to have-
Time to figure out how to make it look matching
This is a WIP, and took me quite a while already. I'm happier with the head itself, but not so much with the hair/mane.
I'm also thinking about an alternative to strengthen the wings. The armor might be cool, but kind of destroys the concept. I want it to have more nature-synthesis. But finding a nice way to enhance it with more traditional means seems impossible. I can't even find articles on how to enhance body parts with anything BUT metal/plastic/robotic parts.
If anyone has any idea, feedback is welcome! Please bear in mind that the wings should also support nine tails that I didn't draw yet.
Concept sketch for my new fursona.
I like the body build, mane and hair. The armor is cool too, I think. I'm not so sure about the horns and ears. Already shortened the horns too, but still not satisfied. Might try other elements to make the head more "sharp". I have a specific feeling in mind that I want it to have.
I'm absolutely undecided about having paws or claws tho. A mix would be nice, but then comes the problem of being painful to walk on all fours...